Uses of Class
visad.GraphicsModeControl

Packages that use GraphicsModeControl
visad The core VisAD package, providing support for VisAD's Data & MathType hierarchy, as well as for VisAD Displays and remote collaboration. 
visad.bom   
visad.cluster   
visad.java2d Provides support for two-dimensional VisAD Displays using Java2D. 
visad.java3d Provides support for two- and three-dimensional VisAD Displays using Java3D. 
visad.util Provides a collection of useful utilities, many of them GUI widgets, to aid in VisAD application design. 
 

Uses of GraphicsModeControl in visad
 

Methods in visad that return GraphicsModeControl
 GraphicsModeControl RemoteDisplayImpl.getGraphicsModeControl()
           
 GraphicsModeControl RemoteDisplay.getGraphicsModeControl()
           
 GraphicsModeControl LocalDisplay.getGraphicsModeControl()
          return the GraphicsModeControl associated with this Display
abstract  GraphicsModeControl DisplayImpl.getGraphicsModeControl()
           
 

Methods in visad with parameters of type GraphicsModeControl
 void ShadowType.addLabelsToGroup(Object group, VisADGeometryArray[] arrays, GraphicsModeControl mode, ContourControl control, ProjectionControl p_cntrl, int[] cnt, float constant_alpha, float[] contstant_color)
           
 boolean ShadowType.addTextToGroup(Object group, VisADGeometryArray array, GraphicsModeControl mode, float constant_alpha, float[] constant_color)
           
 boolean ShadowType.addToGroup(Object group, VisADGeometryArray array, GraphicsModeControl mode, float constant_alpha, float[] constant_color)
           
 boolean ShadowType.makeContour(int valueArrayLength, int[] valueToScalar, float[][] display_values, int[] inherited_values, Vector MapVector, int[] valueToMap, int domain_length, boolean[][] range_select, int spatialManifoldDimension, Set spatial_set, byte[][] color_values, boolean indexed, Object group, GraphicsModeControl mode, boolean[] swap, float constant_alpha, float[] constant_color, ShadowType shadow_api, ShadowRealTupleType Domain, ShadowRealType[] DomainReferenceComponents, Set domain_set, Unit[] domain_units, CoordinateSystem dataCoordinateSystem)
           
 void ShadowType.texture3DToGroup(Object group, VisADGeometryArray arrayX, VisADGeometryArray arrayY, VisADGeometryArray arrayZ, VisADGeometryArray arrayXrev, VisADGeometryArray arrayYrev, VisADGeometryArray arrayZrev, BufferedImage[] images, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height, int texture_depth, DataRenderer renderer)
           
 void ShadowType.textureStackToGroup(Object group, VisADGeometryArray arrayX, VisADGeometryArray arrayY, VisADGeometryArray arrayZ, VisADGeometryArray arrayXrev, VisADGeometryArray arrayYrev, VisADGeometryArray arrayZrev, BufferedImage[] imagesX, BufferedImage[] imagesY, BufferedImage[] imagesZ, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height, int texture_depth, DataRenderer renderer)
           
 void ShadowType.textureToGroup(Object group, VisADGeometryArray array, BufferedImage image, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height)
           
 

Uses of GraphicsModeControl in visad.bom
 

Methods in visad.bom with parameters of type GraphicsModeControl
 void ShadowImageFunctionTypeJ3D.buildCurvedTexture(Object group, Set domain_set, Unit[] dataUnits, Unit[] domain_units, float[] default_values, ShadowRealType[] DomainComponents, int valueArrayLength, int[] inherited_values, int[] valueToScalar, GraphicsModeControl mode, float constant_alpha, float[] value_array, float[] constant_color, byte[][] color_bytes, DisplayImpl display, int curved_size, ShadowRealTupleType Domain, CoordinateSystem dataCoordinateSystem, DataRenderer renderer, ShadowFunctionOrSetType adaptedShadowType, int[] start, int lenX, int lenY, float[][] samples, int bigX, int bigY)
           
 void ShadowImageByRefFunctionTypeJ3D.buildCurvedTexture(Object group, Set domain_set, Unit[] dataUnits, Unit[] domain_units, float[] default_values, ShadowRealType[] DomainComponents, int valueArrayLength, int[] inherited_values, int[] valueToScalar, GraphicsModeControl mode, float constant_alpha, float[] value_array, float[] constant_color, DisplayImpl display, int curved_size, ShadowRealTupleType Domain, CoordinateSystem dataCoordinateSystem, DataRenderer renderer, ShadowFunctionOrSetType adaptedShadowType, int[] start, int lenX, int lenY, int bigX, int bigY, VisADImageTile tile)
           
 void ShadowImageFunctionTypeJ3D.buildLinearTexture(Object group, Set domain_set, Unit[] dataUnits, Unit[] domain_units, float[] default_values, ShadowRealType[] DomainComponents, int valueArrayLength, int[] inherited_values, int[] valueToScalar, GraphicsModeControl mode, float constant_alpha, float[] value_array, float[] constant_color, byte[][] color_bytes, DisplayImpl display)
           
 void ShadowImageByRefFunctionTypeJ3D.buildLinearTexture(Object group, Set domain_set, Unit[] dataUnits, Unit[] domain_units, float[] default_values, ShadowRealType[] DomainComponents, int valueArrayLength, int[] inherited_values, int[] valueToScalar, GraphicsModeControl mode, float constant_alpha, float[] value_array, float[] constant_color, DisplayImpl display, VisADImageTile tile)
           
 void ShadowTextureFillSetTypeJ3D.textureToGroup(Object group, VisADGeometryArray array, BufferedImage image, GraphicsModeControl mode, int texture_width, int texture_height, DataRenderer renderer)
           
 

Uses of GraphicsModeControl in visad.cluster
 

Methods in visad.cluster with parameters of type GraphicsModeControl
 boolean ShadowNodeTupleTypeJ3D.addToGroup(Object group, VisADGeometryArray array, GraphicsModeControl mode, float constant_alpha, float[] constant_color)
           
 boolean ShadowNodeSetTypeJ3D.addToGroup(Object group, VisADGeometryArray array, GraphicsModeControl mode, float constant_alpha, float[] constant_color)
           
 boolean ShadowNodeRealTypeJ3D.addToGroup(Object group, VisADGeometryArray array, GraphicsModeControl mode, float constant_alpha, float[] constant_color)
           
 boolean ShadowNodeRealTupleTypeJ3D.addToGroup(Object group, VisADGeometryArray array, GraphicsModeControl mode, float constant_alpha, float[] constant_color)
           
 boolean ShadowNodeFunctionTypeJ3D.addToGroup(Object group, VisADGeometryArray array, GraphicsModeControl mode, float constant_alpha, float[] constant_color)
           
static boolean ShadowNodeFunctionTypeJ3D.staticAddToGroup(Object group, VisADGeometryArray array, GraphicsModeControl mode, float constant_alpha, float[] constant_color)
           
 void ShadowNodeFunctionTypeJ3D.texture3DToGroup(Object group, VisADGeometryArray arrayX, VisADGeometryArray arrayY, VisADGeometryArray arrayZ, VisADGeometryArray arrayXrev, VisADGeometryArray arrayYrev, VisADGeometryArray arrayZrev, BufferedImage[] images, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height, int texture_depth, DataRenderer renderer)
           
 void ShadowNodeFunctionTypeJ3D.textureStackToGroup(Object group, VisADGeometryArray arrayX, VisADGeometryArray arrayY, VisADGeometryArray arrayZ, VisADGeometryArray arrayXrev, VisADGeometryArray arrayYrev, VisADGeometryArray arrayZrev, BufferedImage[] imagesX, BufferedImage[] imagesY, BufferedImage[] imagesZ, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height, int texture_depth, DataRenderer renderer)
          client must process the VisADSwitch this makes in order to insert in a Java3D scene graph
 void ShadowNodeFunctionTypeJ3D.textureToGroup(Object group, VisADGeometryArray array, BufferedImage image, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height)
           
 

Uses of GraphicsModeControl in visad.java2d
 

Subclasses of GraphicsModeControl in visad.java2d
 class GraphicsModeControlJ2D
          GraphicsModeControlJ2D is the VisAD class for controlling various mode settings for rendering.
 

Methods in visad.java2d that return GraphicsModeControl
 GraphicsModeControl DisplayImplJ2D.getGraphicsModeControl()
           
 

Methods in visad.java2d with parameters of type GraphicsModeControl
 void ShadowTypeJ2D.addLabelsToGroup(Object group, VisADGeometryArray[] arrays, GraphicsModeControl mode, ContourControl control, ProjectionControl p_cntrl, int[] cnt_a, float constant_alpha, float[] constant_color)
           
 boolean ShadowTypeJ2D.addToGroup(Object group, VisADGeometryArray array, GraphicsModeControl mode, float constant_alpha, float[] constant_color)
           
 boolean ShadowTypeJ2D.makeContour(int valueArrayLength, int[] valueToScalar, float[][] display_values, int[] inherited_values, Vector MapVector, int[] valueToMap, int domain_length, boolean[][] range_select, int spatialManifoldDimension, Set spatial_set, byte[][] color_values, boolean indexed, Object group, GraphicsModeControl mode, boolean[] swap, float constant_alpha, float[] constant_color, ShadowType shadow_api, ShadowRealTupleType Domain, ShadowRealType[] DomainReferenceComponents, Set domain_set, Unit[] domain_units, CoordinateSystem dataCoordinateSystem)
           
 void ShadowFunctionOrSetTypeJ2D.textureToGroup(Object group, VisADGeometryArray array, BufferedImage image, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height)
           
 

Uses of GraphicsModeControl in visad.java3d
 

Subclasses of GraphicsModeControl in visad.java3d
 class GraphicsModeControlJ3D
          GraphicsModeControlJ3D is the VisAD class for controlling various mode settings for rendering.
 

Methods in visad.java3d that return GraphicsModeControl
 GraphicsModeControl DisplayImplJ3D.getGraphicsModeControl()
          Get the graphics mode control associated with this display
 

Methods in visad.java3d with parameters of type GraphicsModeControl
 void ShadowTypeJ3D.addLabelsToGroup(Object group, VisADGeometryArray[] arrays, GraphicsModeControl mode, ContourControl control, ProjectionControl p_cntrl, int[] cnt_a, float constant_alpha, float[] constant_color)
           
 boolean ShadowTypeJ3D.addTextToGroup(Object group, VisADGeometryArray array, GraphicsModeControl mode, float constant_alpha, float[] constant_color)
           
 boolean ShadowTypeJ3D.addToGroup(Object group, VisADGeometryArray array, GraphicsModeControl mode, float constant_alpha, float[] constant_color)
          Add the GeometryArray to the group
 Appearance ShadowTypeJ3D.makeAppearance(GraphicsModeControl mode, TransparencyAttributes constant_alpha, ColoringAttributes constant_color, GeometryArray geometry, boolean no_material)
          Make an Appearance object for this display
 boolean ShadowTypeJ3D.makeContour(int valueArrayLength, int[] valueToScalar, float[][] display_values, int[] inherited_values, Vector MapVector, int[] valueToMap, int domain_length, boolean[][] range_select, int spatialManifoldDimension, Set spatial_set, byte[][] color_values, boolean indexed, Object group, GraphicsModeControl mode, boolean[] swap, float constant_alpha, float[] constant_color, ShadowType shadow_api, ShadowRealTupleType Domain, ShadowRealType[] DomainReferenceComponents, Set domain_set, Unit[] domain_units, CoordinateSystem dataCoordinateSystem)
           
static Appearance ShadowTypeJ3D.staticMakeAppearance(GraphicsModeControl mode, TransparencyAttributes constant_alpha, ColoringAttributes constant_color, GeometryArray geometry, boolean no_material)
          Construct an Appearance object from a GeometryArray
 void ShadowFunctionOrSetTypeJ3D.texture3DToGroup(Object group, VisADGeometryArray arrayX, VisADGeometryArray arrayY, VisADGeometryArray arrayZ, VisADGeometryArray arrayXrev, VisADGeometryArray arrayYrev, VisADGeometryArray arrayZrev, BufferedImage[] images, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height, int texture_depth, DataRenderer renderer)
           
 void ShadowFunctionOrSetTypeJ3D.textureStackToGroup(Object group, VisADGeometryArray arrayX, VisADGeometryArray arrayY, VisADGeometryArray arrayZ, VisADGeometryArray arrayXrev, VisADGeometryArray arrayYrev, VisADGeometryArray arrayZrev, BufferedImage[] imagesX, BufferedImage[] imagesY, BufferedImage[] imagesZ, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height, int texture_depth, DataRenderer renderer)
           
 void ShadowFunctionOrSetTypeJ3D.textureToGroup(Object group, VisADGeometryArray array, BufferedImage image, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height)
           
 void ShadowFunctionOrSetTypeJ3D.textureToGroup(Object group, VisADGeometryArray array, BufferedImage image, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height, boolean byReference, boolean yUp, VisADImageTile tile)
           
 void ShadowFunctionOrSetTypeJ3D.textureToGroup(Object group, VisADGeometryArray array, BufferedImage image, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height, boolean byReference, boolean yUp, VisADImageTile tile, boolean smoothen)
           
 

Uses of GraphicsModeControl in visad.util
 

Constructors in visad.util with parameters of type GraphicsModeControl
GMCWidget(GraphicsModeControl gmc)
          Constructs a GMCWidget linked to the GraphicsModeControl gmc