Methods in visad with parameters of type GraphicsModeControl |
void |
ShadowType.addLabelsToGroup(Object group,
VisADGeometryArray[] arrays,
GraphicsModeControl mode,
ContourControl control,
ProjectionControl p_cntrl,
int[] cnt,
float constant_alpha,
float[] contstant_color)
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boolean |
ShadowType.addTextToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
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boolean |
ShadowType.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
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boolean |
ShadowType.makeContour(int valueArrayLength,
int[] valueToScalar,
float[][] display_values,
int[] inherited_values,
Vector MapVector,
int[] valueToMap,
int domain_length,
boolean[][] range_select,
int spatialManifoldDimension,
Set spatial_set,
byte[][] color_values,
boolean indexed,
Object group,
GraphicsModeControl mode,
boolean[] swap,
float constant_alpha,
float[] constant_color,
ShadowType shadow_api,
ShadowRealTupleType Domain,
ShadowRealType[] DomainReferenceComponents,
Set domain_set,
Unit[] domain_units,
CoordinateSystem dataCoordinateSystem)
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void |
ShadowType.texture3DToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] images,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
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void |
ShadowType.textureStackToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] imagesX,
BufferedImage[] imagesY,
BufferedImage[] imagesZ,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
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void |
ShadowType.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height)
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Methods in visad.bom with parameters of type GraphicsModeControl |
void |
ShadowImageFunctionTypeJ3D.buildCurvedTexture(Object group,
Set domain_set,
Unit[] dataUnits,
Unit[] domain_units,
float[] default_values,
ShadowRealType[] DomainComponents,
int valueArrayLength,
int[] inherited_values,
int[] valueToScalar,
GraphicsModeControl mode,
float constant_alpha,
float[] value_array,
float[] constant_color,
byte[][] color_bytes,
DisplayImpl display,
int curved_size,
ShadowRealTupleType Domain,
CoordinateSystem dataCoordinateSystem,
DataRenderer renderer,
ShadowFunctionOrSetType adaptedShadowType,
int[] start,
int lenX,
int lenY,
float[][] samples,
int bigX,
int bigY)
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void |
ShadowImageByRefFunctionTypeJ3D.buildCurvedTexture(Object group,
Set domain_set,
Unit[] dataUnits,
Unit[] domain_units,
float[] default_values,
ShadowRealType[] DomainComponents,
int valueArrayLength,
int[] inherited_values,
int[] valueToScalar,
GraphicsModeControl mode,
float constant_alpha,
float[] value_array,
float[] constant_color,
DisplayImpl display,
int curved_size,
ShadowRealTupleType Domain,
CoordinateSystem dataCoordinateSystem,
DataRenderer renderer,
ShadowFunctionOrSetType adaptedShadowType,
int[] start,
int lenX,
int lenY,
int bigX,
int bigY,
VisADImageTile tile)
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void |
ShadowImageFunctionTypeJ3D.buildLinearTexture(Object group,
Set domain_set,
Unit[] dataUnits,
Unit[] domain_units,
float[] default_values,
ShadowRealType[] DomainComponents,
int valueArrayLength,
int[] inherited_values,
int[] valueToScalar,
GraphicsModeControl mode,
float constant_alpha,
float[] value_array,
float[] constant_color,
byte[][] color_bytes,
DisplayImpl display)
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void |
ShadowImageByRefFunctionTypeJ3D.buildLinearTexture(Object group,
Set domain_set,
Unit[] dataUnits,
Unit[] domain_units,
float[] default_values,
ShadowRealType[] DomainComponents,
int valueArrayLength,
int[] inherited_values,
int[] valueToScalar,
GraphicsModeControl mode,
float constant_alpha,
float[] value_array,
float[] constant_color,
DisplayImpl display,
VisADImageTile tile)
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void |
ShadowTextureFillSetTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
int texture_width,
int texture_height,
DataRenderer renderer)
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Methods in visad.cluster with parameters of type GraphicsModeControl |
boolean |
ShadowNodeTupleTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
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boolean |
ShadowNodeSetTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
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boolean |
ShadowNodeRealTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
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boolean |
ShadowNodeRealTupleTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
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boolean |
ShadowNodeFunctionTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
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static boolean |
ShadowNodeFunctionTypeJ3D.staticAddToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
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void |
ShadowNodeFunctionTypeJ3D.texture3DToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] images,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
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void |
ShadowNodeFunctionTypeJ3D.textureStackToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] imagesX,
BufferedImage[] imagesY,
BufferedImage[] imagesZ,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
client must process the VisADSwitch this makes in order to insert
in a Java3D scene graph |
void |
ShadowNodeFunctionTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height)
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Methods in visad.java2d with parameters of type GraphicsModeControl |
void |
ShadowTypeJ2D.addLabelsToGroup(Object group,
VisADGeometryArray[] arrays,
GraphicsModeControl mode,
ContourControl control,
ProjectionControl p_cntrl,
int[] cnt_a,
float constant_alpha,
float[] constant_color)
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boolean |
ShadowTypeJ2D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
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boolean |
ShadowTypeJ2D.makeContour(int valueArrayLength,
int[] valueToScalar,
float[][] display_values,
int[] inherited_values,
Vector MapVector,
int[] valueToMap,
int domain_length,
boolean[][] range_select,
int spatialManifoldDimension,
Set spatial_set,
byte[][] color_values,
boolean indexed,
Object group,
GraphicsModeControl mode,
boolean[] swap,
float constant_alpha,
float[] constant_color,
ShadowType shadow_api,
ShadowRealTupleType Domain,
ShadowRealType[] DomainReferenceComponents,
Set domain_set,
Unit[] domain_units,
CoordinateSystem dataCoordinateSystem)
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void |
ShadowFunctionOrSetTypeJ2D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height)
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Methods in visad.java3d with parameters of type GraphicsModeControl |
void |
ShadowTypeJ3D.addLabelsToGroup(Object group,
VisADGeometryArray[] arrays,
GraphicsModeControl mode,
ContourControl control,
ProjectionControl p_cntrl,
int[] cnt_a,
float constant_alpha,
float[] constant_color)
|
boolean |
ShadowTypeJ3D.addTextToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
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boolean |
ShadowTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
Add the GeometryArray to the group |
Appearance |
ShadowTypeJ3D.makeAppearance(GraphicsModeControl mode,
TransparencyAttributes constant_alpha,
ColoringAttributes constant_color,
GeometryArray geometry,
boolean no_material)
Make an Appearance object for this display |
boolean |
ShadowTypeJ3D.makeContour(int valueArrayLength,
int[] valueToScalar,
float[][] display_values,
int[] inherited_values,
Vector MapVector,
int[] valueToMap,
int domain_length,
boolean[][] range_select,
int spatialManifoldDimension,
Set spatial_set,
byte[][] color_values,
boolean indexed,
Object group,
GraphicsModeControl mode,
boolean[] swap,
float constant_alpha,
float[] constant_color,
ShadowType shadow_api,
ShadowRealTupleType Domain,
ShadowRealType[] DomainReferenceComponents,
Set domain_set,
Unit[] domain_units,
CoordinateSystem dataCoordinateSystem)
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static Appearance |
ShadowTypeJ3D.staticMakeAppearance(GraphicsModeControl mode,
TransparencyAttributes constant_alpha,
ColoringAttributes constant_color,
GeometryArray geometry,
boolean no_material)
Construct an Appearance object from a GeometryArray |
void |
ShadowFunctionOrSetTypeJ3D.texture3DToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] images,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
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void |
ShadowFunctionOrSetTypeJ3D.textureStackToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] imagesX,
BufferedImage[] imagesY,
BufferedImage[] imagesZ,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
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void |
ShadowFunctionOrSetTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height)
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void |
ShadowFunctionOrSetTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
boolean byReference,
boolean yUp,
VisADImageTile tile)
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void |
ShadowFunctionOrSetTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
boolean byReference,
boolean yUp,
VisADImageTile tile,
boolean smoothen)
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