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java.lang.Object visad.ShadowType visad.java3d.ShadowTypeJ3D visad.java3d.ShadowFunctionOrSetTypeJ3D
public class ShadowFunctionOrSetTypeJ3D
The ShadowFunctionOrSetTypeJ3D is an abstract parent for ShadowFunctionTypeJ3D and ShadowSetTypeJ3D.
Field Summary |
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Fields inherited from class visad.java3d.ShadowTypeJ3D |
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appearanceCnt, shape3DCnt |
Fields inherited from class visad.ShadowType |
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byReference, LEGAL, METERS_PER_DEGREE, NESTED, NOTHING_MAPPED, PROP_CONTOURFILL_SINGLE_VALUE_AS_TEXTURE, PROP_IMAGE_BY_REF, SIMPLE_ANIMATE_FIELD, SIMPLE_FIELD, SIMPLE_TUPLE, yUp |
Constructor Summary | |
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ShadowFunctionOrSetTypeJ3D(MathType t,
DataDisplayLink link,
ShadowType parent)
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Method Summary | |
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void |
addSwitch(Object group,
Object swit,
Control control,
Set domain_set,
DataRenderer renderer)
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void |
addToGroup(Object group,
Object branch)
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void |
addToSwitch(Object swit,
Object branch)
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void |
adjustZ(float[] coordinates)
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boolean |
doTransform(Object group,
Data data,
float[] value_array,
float[] default_values,
DataRenderer renderer)
transform data into a Java3D scene graph; add generated scene graph components as children of group; value_array are inherited valueArray values; default_values are defaults for each display.DisplayRealTypeVector; return true if need post-process |
ShadowRealTupleTypeJ3D |
getDomain()
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int |
getImageComponentType(int buffImgType)
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ShadowTypeJ3D |
getRange()
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Vector |
getTextMaps(int i,
int[] textIndices)
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int |
getTextureType(int buffImgType)
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Object |
makeBranch()
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GeometryArray[] |
makeGeometrys(VisADGeometryArray array)
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Object |
makeSwitch()
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Object |
makeSwitch(int length)
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VisADGeometryArray[] |
makeVisADGeometrys(VisADGeometryArray array)
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void |
postProcess(Object group)
render accumulated Vector of value_array-s to and add to group; then clear AccumulationVector |
void |
preProcess()
clear AccumulationVector |
boolean |
recurseRange(Object group,
Data data,
float[] value_array,
float[] default_values,
DataRenderer renderer)
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float[] |
setTex3DCoords(int length,
int axis,
float ratiow,
float ratioh,
float ratiod)
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void |
setTexCoords(float[] texCoords,
float ratiow,
float ratioh)
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void |
setTexCoords(float[] texCoords,
float ratiow,
float ratioh,
boolean yUp)
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float[] |
setTexStackCoords(int length,
int axis,
float ratiow,
float ratioh,
float ratiod)
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void |
texture3DToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] images,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
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int |
textureDepth(int data_depth)
Get the possibly adjusted texture depth. |
int |
textureHeight(int data_height)
Get the possibly adjusted texture height. |
void |
textureStackToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] imagesX,
BufferedImage[] imagesY,
BufferedImage[] imagesZ,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
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void |
textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height)
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void |
textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
boolean byReference,
boolean yUp,
VisADImageTile tile)
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void |
textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
boolean byReference,
boolean yUp,
VisADImageTile tile,
boolean smoothen)
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int |
textureWidth(int data_width)
Get the possibly adjusted texture width. |
boolean |
wantIndexed()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public ShadowFunctionOrSetTypeJ3D(MathType t, DataDisplayLink link, ShadowType parent) throws VisADException, RemoteException
VisADException
RemoteException
Method Detail |
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public ShadowRealTupleTypeJ3D getDomain()
public ShadowTypeJ3D getRange()
public void preProcess() throws VisADException
preProcess
in class ShadowTypeJ3D
VisADException
public boolean doTransform(Object group, Data data, float[] value_array, float[] default_values, DataRenderer renderer) throws VisADException, RemoteException
doTransform
in class ShadowTypeJ3D
group
- group to add todata
- the data to transformvalue_array
- the valuesdefault_values
- the default valuesrenderer
- the renderer
VisADException
RemoteException
public int textureWidth(int data_width)
textureWidth
in class ShadowType
data_width
- The initial texture width.
DisplayImplJ3D.TEXTURE_NPOT
then return
data_width
, otherwise return the minimum power of two greater
than data_width
.DisplayImplJ3D.TEXTURE_NPOT
public int textureHeight(int data_height)
textureHeight
in class ShadowType
data_height
- The initial texture height.
DisplayImplJ3D.TEXTURE_NPOT
then return
data_height
, otherwise return the minimum power of two greater
than data_height
.DisplayImplJ3D.TEXTURE_NPOT
public int textureDepth(int data_depth)
textureDepth
in class ShadowType
data_depth
- The initial texture depth.
DisplayImplJ3D.TEXTURE_NPOT
then return
data_depth
, otherwise return the minimum power of two greater
than data_depth
.DisplayImplJ3D.TEXTURE_NPOT
public void adjustZ(float[] coordinates)
adjustZ
in class ShadowType
public int getImageComponentType(int buffImgType)
public int getTextureType(int buffImgType)
public void setTexCoords(float[] texCoords, float ratiow, float ratioh)
setTexCoords
in class ShadowType
public void setTexCoords(float[] texCoords, float ratiow, float ratioh, boolean yUp)
public float[] setTex3DCoords(int length, int axis, float ratiow, float ratioh, float ratiod)
setTex3DCoords
in class ShadowType
public float[] setTexStackCoords(int length, int axis, float ratiow, float ratioh, float ratiod)
setTexStackCoords
in class ShadowType
public Vector getTextMaps(int i, int[] textIndices)
getTextMaps
in class ShadowType
public void textureToGroup(Object group, VisADGeometryArray array, BufferedImage image, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height, boolean byReference, boolean yUp, VisADImageTile tile) throws VisADException
VisADException
public void textureToGroup(Object group, VisADGeometryArray array, BufferedImage image, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height) throws VisADException
textureToGroup
in class ShadowType
VisADException
public void textureToGroup(Object group, VisADGeometryArray array, BufferedImage image, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height, boolean byReference, boolean yUp, VisADImageTile tile, boolean smoothen) throws VisADException
VisADException
public void texture3DToGroup(Object group, VisADGeometryArray arrayX, VisADGeometryArray arrayY, VisADGeometryArray arrayZ, VisADGeometryArray arrayXrev, VisADGeometryArray arrayYrev, VisADGeometryArray arrayZrev, BufferedImage[] images, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height, int texture_depth, DataRenderer renderer) throws VisADException
texture3DToGroup
in class ShadowType
VisADException
public void textureStackToGroup(Object group, VisADGeometryArray arrayX, VisADGeometryArray arrayY, VisADGeometryArray arrayZ, VisADGeometryArray arrayXrev, VisADGeometryArray arrayYrev, VisADGeometryArray arrayZrev, BufferedImage[] imagesX, BufferedImage[] imagesY, BufferedImage[] imagesZ, GraphicsModeControl mode, float constant_alpha, float[] constant_color, int texture_width, int texture_height, int texture_depth, DataRenderer renderer) throws VisADException
textureStackToGroup
in class ShadowType
VisADException
public GeometryArray[] makeGeometrys(VisADGeometryArray array) throws VisADException
VisADException
public VisADGeometryArray[] makeVisADGeometrys(VisADGeometryArray array) throws VisADException
VisADException
public Object makeSwitch()
makeSwitch
in class ShadowType
public Object makeSwitch(int length) throws VisADException
VisADException
public Object makeBranch()
makeBranch
in class ShadowType
public void addToGroup(Object group, Object branch) throws VisADException
addToGroup
in class ShadowType
VisADException
public void addToSwitch(Object swit, Object branch) throws VisADException
addToSwitch
in class ShadowType
VisADException
public void addSwitch(Object group, Object swit, Control control, Set domain_set, DataRenderer renderer) throws VisADException
addSwitch
in class ShadowType
VisADException
public boolean recurseRange(Object group, Data data, float[] value_array, float[] default_values, DataRenderer renderer) throws VisADException, RemoteException
recurseRange
in class ShadowType
VisADException
RemoteException
public boolean wantIndexed()
wantIndexed
in class ShadowType
public void postProcess(Object group) throws VisADException
postProcess
in class ShadowTypeJ3D
VisADException
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