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Packages that use VisADGeometryArray | |
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visad | The core VisAD package, providing support for VisAD's Data & MathType hierarchy, as well as for VisAD Displays and remote collaboration. |
visad.bom | |
visad.cluster | |
visad.java2d | Provides support for two-dimensional VisAD Displays using Java2D. |
visad.java3d | Provides support for two- and three-dimensional VisAD Displays using Java3D. |
Uses of VisADGeometryArray in visad |
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Subclasses of VisADGeometryArray in visad | |
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class |
ContourLabelGeometry
VisADGeometryArray stands in for j3d.GeometryArray and is Serializable. |
class |
VisADIndexedTriangleStripArray
VisADIndexedTriangleStripArray stands in for j3d.IndexedTriangleStripArray and is Serializable. |
class |
VisADLineArray
VisADLineArray stands in for j3d.LineArray and is Serializable. |
class |
VisADLineStripArray
VisADLineStripArray stands in for j3d.LineStripArray and is Serializable. |
class |
VisADPointArray
VisADPointArray stands in for j3d.PointArray and is Serializable. |
class |
VisADQuadArray
VisADQuadArray stands in for j3d.QuadArray and is Serializable. |
class |
VisADTriangleArray
VisADTriangleArray stands in for j3d.TrianlgeArray and is Serializable. |
class |
VisADTriangleStripArray
VisADTriangleStripArray stands in for j3d.TriangleStripArray and is Serializable. |
Fields in visad declared as VisADGeometryArray | |
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VisADGeometryArray |
VisADAppearance.array
|
VisADGeometryArray |
ContourLabelGeometry.label
|
Methods in visad that return VisADGeometryArray | |
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VisADGeometryArray |
VisADTriangleStripArray.adjustLongitude(DataRenderer renderer)
|
VisADGeometryArray |
VisADPointArray.adjustLongitude(DataRenderer renderer)
like the default implementation in VisADGeometryArray.java, except no need to construct new VisADPointArray since this already is a VisADPointArray; split any vectors or trianlges crossing crossing longitude seams when Longitude is mapped to a Cartesian display axis; default implementation: rotate if necessary, then return points |
VisADGeometryArray |
VisADLineStripArray.adjustLongitude(DataRenderer renderer)
|
VisADGeometryArray |
VisADLineArray.adjustLongitude(DataRenderer renderer)
|
VisADGeometryArray |
VisADIndexedTriangleStripArray.adjustLongitude(DataRenderer renderer)
|
VisADGeometryArray |
VisADGeometryArray.adjustLongitude(DataRenderer renderer)
split any vectors or triangles crossing crossing longitude seams when Longitude is mapped to a Cartesian display axis; default implementation: rotate if necessary, then return points |
VisADGeometryArray |
VisADGeometryArray.adjustLongitudeBulk(DataRenderer renderer)
like adjustLongitude, but rather than splitting vectors or triangles, keep the VisADGeometryArray intact but possibly move it in longitude (try to keep its centroid on the "main" side of the seam) |
VisADGeometryArray |
VisADTriangleStripArray.adjustSeam(DataRenderer renderer)
|
VisADGeometryArray |
VisADLineStripArray.adjustSeam(DataRenderer renderer)
|
VisADGeometryArray |
VisADLineArray.adjustSeam(DataRenderer renderer)
eliminate any vectors or triangles crossing seams of map projections, defined by display-side CoordinateSystems; this default implementation does nothing |
VisADGeometryArray |
VisADGeometryArray.adjustSeam(DataRenderer renderer)
eliminate any vectors or triangles crossing seams of map projections, defined by display-side CoordinateSystems; this default implementation does nothing |
VisADGeometryArray[] |
ShadowType.assembleShape(float[][] display_values,
int valueArrayLength,
int[] valueToMap,
Vector MapVector,
int[] valueToScalar,
DisplayImpl display,
float[] default_values,
int[] inherited_values,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select,
int index,
ShadowType shadow_api)
collect and transform Shape DisplayRealType values from display_values; offset by spatial_values, colored by color_values and selected by range_select |
VisADGeometryArray[] |
ShapeControl.getShapes(float[] values)
|
VisADGeometryArray |
UnionSet.make1DGeometry(byte[][] color_values)
create a 1-D GeometryArray from this Set and color_values |
VisADGeometryArray |
SetIface.make1DGeometry(byte[][] color_values)
|
VisADGeometryArray |
Set.make1DGeometry(byte[][] color_values)
|
VisADGeometryArray |
SampledSet.make1DGeometry(byte[][] color_values)
create a 1-D GeometryArray from this Set and color_values; only used by Irregular3DSet and Gridded3DSet |
VisADGeometryArray |
UnionSet.make2DGeometry(byte[][] color_values,
boolean indexed)
create a 2-D GeometryArray from this Set and color_values |
VisADGeometryArray |
SetIface.make2DGeometry(byte[][] color_values,
boolean indexed)
|
VisADGeometryArray |
Set.make2DGeometry(byte[][] color_values,
boolean indexed)
|
VisADGeometryArray |
Irregular3DSet.make2DGeometry(byte[][] color_values,
boolean indexed)
create a 2-D GeometryArray from this Set and color_values |
VisADGeometryArray |
Gridded3DSet.make2DGeometry(byte[][] color_values,
boolean indexed)
create a 2-D GeometryArray from this Set and color_values |
VisADGeometryArray[] |
SetIface.make3DGeometry(byte[][] color_values)
|
VisADGeometryArray[] |
Set.make3DGeometry(byte[][] color_values)
|
VisADGeometryArray[] |
SampledSet.make3DGeometry(byte[][] color_values)
create a 3-D GeometryArray from this Set and color_values; NOTE - this version only makes points; NOTE - when textures are supported by Java3D the Gridded3DSet implementation of make3DGeometry should use Texture3D, and the Irregular3DSet implementation should resample to a Gridded3DSet and use Texture3D; only used by Irregular3DSet and Gridded3DSet |
VisADGeometryArray[] |
Linear3DSet.make3DGeometry(byte[][] color_values)
note makeSpatial never returns a Linear3DSet, so this is not enough; must handle it like linear texture mapping; also, want to exploit Texture3D - so must figure out how to make texture alpha work |
VisADGeometryArray[] |
ShadowType.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
which = 0 for Flow1 and which = 1 for Flow2 |
VisADGeometryArray[][] |
UnionSet.makeIsoLines(float[] intervals,
float low,
float hi,
float base,
float[] fieldValues,
byte[][] color_values,
boolean[] swap,
boolean dash,
boolean fill,
ScalarMap[] smap,
double[] scale,
double label_size,
boolean sphericalDisplayCS)
return basic lines in array[0], fill-ins in array[1] and labels in array[2] |
VisADGeometryArray[][] |
SetIface.makeIsoLines(float[] intervals,
float lowlimit,
float highlimit,
float base,
float[] fieldValues,
byte[][] color_values,
boolean[] swap,
boolean dash,
boolean fill,
ScalarMap[] smap,
double[] scale,
double label_size,
boolean sphericalDisplayCS)
|
VisADGeometryArray[][] |
Set.makeIsoLines(float[] intervals,
float lowlimit,
float highlimit,
float base,
float[] fieldValues,
byte[][] color_values,
boolean[] swap,
boolean dash,
boolean fill,
ScalarMap[] smap,
double[] scale,
double label_size,
boolean sphericalDisplayCS)
return basic lines in array[0], fill-ins in array[1] and labels in array[2] |
VisADGeometryArray[][] |
Irregular3DSet.makeIsoLines(float[] intervals,
float lowlimit,
float highlimit,
float base,
float[] fieldValues,
byte[][] color_values,
boolean[] swap,
boolean dash,
boolean fill,
ScalarMap[] smap,
double[] scale,
double label_size,
boolean sphericalDisplayCS)
return basic lines in array[0], fill-ins in array[1] and labels in array[2] |
VisADGeometryArray[][] |
Gridded3DSet.makeIsoLines(float[] intervals,
float lowlimit,
float highlimit,
float base,
float[] fieldValues,
byte[][] color_values,
boolean[] swap,
boolean dash,
boolean fill,
ScalarMap[] smap,
double[] scale,
double label_size,
boolean sphericalDisplayCS)
|
VisADGeometryArray |
UnionSet.makeIsoSurface(float isolevel,
float[] fieldValues,
byte[][] color_values,
boolean indexed)
|
VisADGeometryArray |
SetIface.makeIsoSurface(float isolevel,
float[] fieldValues,
byte[][] color_values,
boolean indexed)
|
VisADGeometryArray |
Set.makeIsoSurface(float isolevel,
float[] fieldValues,
byte[][] color_values,
boolean indexed)
|
VisADGeometryArray |
Irregular3DSet.makeIsoSurface(float isolevel,
float[] fieldValues,
byte[][] color_values,
boolean indexed)
|
VisADGeometryArray |
Gridded3DSet.makeIsoSurface(float isolevel,
float[] fieldValues,
byte[][] color_values,
boolean indexed)
|
VisADGeometryArray |
Gridded3DSet.makeIsoSurfaceMissingSpatial(float isolevel,
float[] fieldValues,
byte[][] color_values,
boolean indexed,
ShadowRealTupleType Domain,
ShadowRealTupleType domain_reference,
Unit[] domain_units,
CoordinateSystem dataCoordinateSystem,
CoordinateSystem coord_sys,
ShadowRealType[] DomainReferenceComponents,
DisplayTupleType spatial_tuple,
float[][] spatial_offset_values)
|
VisADGeometryArray |
Linear3DSet.makeLinearIsoSurface(float isolevel,
float[] fieldValues,
byte[][] color_values,
boolean indexed,
ScalarMap[] spatial_maps,
int[] permute)
|
VisADGeometryArray |
SetIface.makePointGeometry(byte[][] color_values)
|
VisADGeometryArray |
Set.makePointGeometry(byte[][] color_values)
|
VisADGeometryArray |
SampledSet.makePointGeometry(byte[][] color_values)
create a PointArray from this Set and color_values; can be applied to ManifoldDimension = 1, 2 or 3 |
static VisADGeometryArray |
ShadowType.makePointGeometry(float[][] spatial_values,
byte[][] color_values)
|
static VisADGeometryArray |
ShadowType.makePointGeometry(float[][] spatial_values,
byte[][] color_values,
boolean compress)
|
VisADGeometryArray[] |
ShadowType.makeStreamline(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
Set spatial_set,
int spatialManifoldDimension,
byte[][] color_values,
boolean[][] range_select,
int valueArrayLength,
int[] valueToMap,
Vector MapVector)
|
VisADGeometryArray |
ShadowType.makeText(String[] text_values,
TextControl text_control,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
VisADGeometryArray |
VisADTriangleStripArray.removeMissing()
|
VisADGeometryArray |
VisADLineStripArray.removeMissing()
|
VisADGeometryArray |
VisADLineArray.removeMissing()
|
VisADGeometryArray |
VisADIndexedTriangleStripArray.removeMissing()
|
VisADGeometryArray |
VisADGeometryArray.removeMissing()
|
Methods in visad with parameters of type VisADGeometryArray | |
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void |
ShadowType.addLabelsToGroup(Object group,
VisADGeometryArray[] arrays,
GraphicsModeControl mode,
ContourControl control,
ProjectionControl p_cntrl,
int[] cnt,
float constant_alpha,
float[] contstant_color)
|
boolean |
ShadowType.addTextToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
|
boolean |
ShadowType.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
|
void |
VisADGeometryArray.copy(VisADGeometryArray array)
|
static void |
SampledSet.setGeometryArray(VisADGeometryArray array,
float[][] samples,
int color_length,
byte[][] color_values)
copy and transpose samples and color_values into array; if color_length == 3 don't use color_values[3] |
void |
SampledSet.setGeometryArray(VisADGeometryArray array,
int color_length,
byte[][] color_values)
copy and transpose Samples (from this Set( and color_values into array; if color_length == 3 don't use color_values[3] |
void |
ShapeControl.setShape(int index,
VisADGeometryArray shape)
set the shape associated with index; the VisADGeometryArray class hierarchy defines various kinds of shapes |
void |
ShapeControl.setShapes(VisADGeometryArray[] shs)
Sets the array of shapes. |
void |
ShadowType.texture3DToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] images,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
|
void |
ShadowType.textureStackToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] imagesX,
BufferedImage[] imagesY,
BufferedImage[] imagesZ,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
|
void |
ShadowType.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height)
|
Constructors in visad with parameters of type VisADGeometryArray | |
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ContourLabelGeometry(VisADGeometryArray label,
VisADLineArray labelAnchor,
VisADLineArray expSegLeft,
VisADLineArray segLeftAnchor,
float[] segLeftScaleInfo,
VisADLineArray expSegRight,
VisADLineArray segRightAnchor,
float[] segRightScaleInfo)
|
Uses of VisADGeometryArray in visad.bom |
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Methods in visad.bom that return VisADGeometryArray | |
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VisADGeometryArray[] |
ShadowBarbTupleTypeJ3D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
VisADGeometryArray[] |
ShadowBarbTupleTypeJ2D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
VisADGeometryArray[] |
ShadowBarbSetTypeJ3D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
VisADGeometryArray[] |
ShadowBarbSetTypeJ2D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
VisADGeometryArray[] |
ShadowBarbRealTypeJ3D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
VisADGeometryArray[] |
ShadowBarbRealTypeJ2D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
VisADGeometryArray[] |
ShadowBarbRealTupleTypeJ3D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
VisADGeometryArray[] |
ShadowBarbRealTupleTypeJ2D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
VisADGeometryArray[] |
ShadowBarbFunctionTypeJ3D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
VisADGeometryArray[] |
ShadowBarbFunctionTypeJ2D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
static VisADGeometryArray[][] |
FlexibleTrackManipulation.makeStormShapes(int nv,
float size)
Create the geometry array which contains the shapes for the cyclone symbols. |
static VisADGeometryArray[] |
ShadowBarbRealTupleTypeJ3D.staticMakeFlow(DisplayImpl display,
int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select,
DataRenderer renderer,
boolean direct)
|
static VisADGeometryArray[] |
ShadowBarbRealTupleTypeJ2D.staticMakeFlow(DisplayImpl display,
int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select,
DataRenderer renderer,
boolean direct)
|
Methods in visad.bom with parameters of type VisADGeometryArray | |
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void |
ShadowTextureFillSetTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
int texture_width,
int texture_height,
DataRenderer renderer)
|
Constructors in visad.bom with parameters of type VisADGeometryArray | |
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FlexibleTrackManipulation(DataReferenceImpl tr,
DisplayImplJ3D d,
ScalarMap shape_map1,
ScalarMap shape_map2,
boolean need_monitor,
float size,
VisADGeometryArray[][] ga,
float[] shapeColour)
Construct the FTM stuff |
Uses of VisADGeometryArray in visad.cluster |
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Methods in visad.cluster with parameters of type VisADGeometryArray | |
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boolean |
ShadowNodeTupleTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
|
boolean |
ShadowNodeSetTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
|
boolean |
ShadowNodeRealTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
|
boolean |
ShadowNodeRealTupleTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
|
boolean |
ShadowNodeFunctionTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
|
static boolean |
ShadowNodeFunctionTypeJ3D.staticAddToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
|
void |
ShadowNodeFunctionTypeJ3D.texture3DToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] images,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
|
void |
ShadowNodeFunctionTypeJ3D.textureStackToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] imagesX,
BufferedImage[] imagesY,
BufferedImage[] imagesZ,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
client must process the VisADSwitch this makes in order to insert in a Java3D scene graph |
void |
ShadowNodeFunctionTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height)
|
Uses of VisADGeometryArray in visad.java2d |
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Methods in visad.java2d that return VisADGeometryArray | |
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VisADGeometryArray[] |
ShadowTypeJ2D.assembleShape(float[][] display_values,
int valueArrayLength,
int[] valueToMap,
Vector MapVector,
int[] valueToScalar,
DisplayImpl display,
float[] default_values,
int[] inherited_values,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select,
int index,
ShadowType shadow_api)
collect and transform Shape DisplayRealType values from display_values; offset by spatial_values, selected by range_select |
VisADGeometryArray[] |
ShadowTypeJ2D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
static VisADGeometryArray |
ShadowTypeJ2D.makePointGeometry(float[][] spatial_values,
byte[][] color_values)
|
VisADGeometryArray[] |
ShadowTypeJ2D.makeStreamline(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
Set spatial_set,
int spatialManifoldDimension,
byte[][] color_values,
boolean[][] range_select,
int valueArrayLength,
int[] valueToMap,
Vector MapVector)
|
VisADGeometryArray |
ShadowTypeJ2D.makeText(String[] text_values,
TextControl text_control,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
Methods in visad.java2d with parameters of type VisADGeometryArray | |
---|---|
void |
ShadowTypeJ2D.addLabelsToGroup(Object group,
VisADGeometryArray[] arrays,
GraphicsModeControl mode,
ContourControl control,
ProjectionControl p_cntrl,
int[] cnt_a,
float constant_alpha,
float[] constant_color)
|
boolean |
ShadowTypeJ2D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
|
void |
ShadowFunctionOrSetTypeJ2D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height)
|
Uses of VisADGeometryArray in visad.java3d |
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Methods in visad.java3d that return VisADGeometryArray | |
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VisADGeometryArray[] |
ShadowTypeJ3D.assembleShape(float[][] display_values,
int valueArrayLength,
int[] valueToMap,
Vector MapVector,
int[] valueToScalar,
DisplayImpl display,
float[] default_values,
int[] inherited_values,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select,
int index,
ShadowType shadow_api)
collect and transform Shape DisplayRealType values from display_values; offset by spatial_values, selected by range_select |
VisADGeometryArray[] |
ShadowTypeJ3D.makeFlow(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
static VisADGeometryArray |
ShadowTypeJ3D.makePointGeometry(float[][] spatial_values,
byte[][] color_values)
|
VisADGeometryArray[] |
ShadowTypeJ3D.makeStreamline(int which,
float[][] flow_values,
float flowScale,
float[][] spatial_values,
Set spatial_set,
int spatialManifoldDimension,
byte[][] color_values,
boolean[][] range_select,
int valueArrayLength,
int[] valueToMap,
Vector MapVector)
|
VisADGeometryArray |
ShadowTypeJ3D.makeText(String[] text_values,
TextControl text_control,
float[][] spatial_values,
byte[][] color_values,
boolean[][] range_select)
|
VisADGeometryArray[] |
ShadowFunctionOrSetTypeJ3D.makeVisADGeometrys(VisADGeometryArray array)
|
Methods in visad.java3d with parameters of type VisADGeometryArray | |
---|---|
void |
ShadowTypeJ3D.addLabelsToGroup(Object group,
VisADGeometryArray[] arrays,
GraphicsModeControl mode,
ContourControl control,
ProjectionControl p_cntrl,
int[] cnt_a,
float constant_alpha,
float[] constant_color)
|
boolean |
ShadowTypeJ3D.addTextToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
|
boolean |
ShadowTypeJ3D.addToGroup(Object group,
VisADGeometryArray array,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color)
Add the GeometryArray to the group |
GeometryArray |
DisplayImplJ3D.makeGeometry(VisADGeometryArray vga)
|
GeometryArray[] |
ShadowFunctionOrSetTypeJ3D.makeGeometrys(VisADGeometryArray array)
|
VisADGeometryArray[] |
ShadowFunctionOrSetTypeJ3D.makeVisADGeometrys(VisADGeometryArray array)
|
void |
ShadowFunctionOrSetTypeJ3D.texture3DToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] images,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
|
void |
ShadowFunctionOrSetTypeJ3D.textureStackToGroup(Object group,
VisADGeometryArray arrayX,
VisADGeometryArray arrayY,
VisADGeometryArray arrayZ,
VisADGeometryArray arrayXrev,
VisADGeometryArray arrayYrev,
VisADGeometryArray arrayZrev,
BufferedImage[] imagesX,
BufferedImage[] imagesY,
BufferedImage[] imagesZ,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
int texture_depth,
DataRenderer renderer)
|
void |
ShadowFunctionOrSetTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height)
|
void |
ShadowFunctionOrSetTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
boolean byReference,
boolean yUp,
VisADImageTile tile)
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void |
ShadowFunctionOrSetTypeJ3D.textureToGroup(Object group,
VisADGeometryArray array,
BufferedImage image,
GraphicsModeControl mode,
float constant_alpha,
float[] constant_color,
int texture_width,
int texture_height,
boolean byReference,
boolean yUp,
VisADImageTile tile,
boolean smoothen)
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