1.1 Overview
2.1 Drawing scales and using units for RealType
2.2 Scaling axes
2.3 Plotting points by using a different MathType
2.4 Using a ConstantMap to Change Data Depiction Attributes
2.5 Using a SelectRange Map to limit plotting and adding two DataReferences to a display
2.6 Extending the MathType and using Display.RGB
2.7 New Units, and changing line width with GraphicsModeControl
3.1 Handling a 2-D array of data: using an Integer2DSet
3.2 Continuous 2-D domain values: using a Linear2DSet
3.3 Using different DisplayRealTypes
3.4 Mapping quantities to different DisplayRealTypes
3.5 Using IsoContour
4.3 Using a LabeledColorWidget
4.4 ColorControl: Defining a color table
4.5 More Color Control: Using ColorControl and Texture Mapping
4.6 Transparency: Using an Alpha Map
4.7 More Transparency: Using a ConstantMap with Alpha Value
4.8 Volume Rendering: Using an Integer3DSet
4.9 RGB Color Cubes
4.10 More Volume Rendering: Using a Linear3DSet
4.11 Volume Rendering with RGBA Map
4.12 Projection Matrix and Aspect Ratio
5.1 How to animate
5.2 Using the DisplayRealType "Animation"
5.3 Mapping Time to the Z-Axis
5.7 The VisADSlider
5.8 The ValueControl and CellImpl
5.10 Animating an Image
5.11 The Mapping Widget
6.1 Direct Manipulation of Reals
6.2 Direct Manipulation of Reals and Function.evaluate()
6.3 Direct Manipulation of Reals and Function.resample()
6.5 Resampling a surface into a line
6.6 Resampling and Optimization issues
6.7 Resampling a 2D Set into a 1D Set