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java.lang.Object visad.DataRenderer visad.java3d.RendererJ3D visad.java3d.DefaultRendererJ3D visad.bom.TextureFillRendererJ3D
public class TextureFillRendererJ3D
TextureFillRendererJ3D is the VisAD class for rendering Sets (usually Irregular2DSets) filled with a cross hatch pattern via texture mapping
Field Summary |
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Fields inherited from class visad.DataRenderer |
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enabled, pickCrawlToCursor |
Constructor Summary | |
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TextureFillRendererJ3D()
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Method Summary | |
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Object |
clone()
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BranchGroup |
doTransform()
create a BranchGroup scene graph for Data in links[0] |
float |
getScale()
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boolean |
getSmooth()
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int[] |
getTexture()
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int |
getTextureHeight()
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int |
getTextureWidth()
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static boolean |
isRendererUsable(MathType type,
ScalarMap[] maps)
determine whether the given MathType and collection of ScalarMaps meets the criteria to use TextureFillRendererJ3D. |
static boolean |
isSetType(MathType type)
determine whether the given MathType is usable with TextureFillRendererJ3D |
static void |
main(String[] args)
run 'java visad.bom.TextureFillRendererJ3D smooth' |
ShadowType |
makeShadowSetType(SetType type,
DataDisplayLink link,
ShadowType parent)
factory for constructing a subclass of ShadowType appropriate for the graphics API, that also adapts ShadowSetType; ShadowType trees are constructed that 'shadow' the MathType trees of Data to be depicted, via recursive calls to buildShadowType() methods of MathType sub-classes, to DataRenderer.makeShadow*Type() methods, to Shadow*Type constructors, then back to buildShadowType() methods; the recursive call chain is initiated by DataDisplayLink.prepareData() calls to buildShadowType() methods of MathType sub-classes; |
void |
setScale(float s)
texture pattern will repreat 2 * s times across box |
void |
setSmooth(boolean s)
set s = true to smooth texture |
void |
setTexture(int w,
int h,
int[] t)
define texture pattern as a w * h rectangle of ints (RGB values); note w and h must be powers of 2, and t.length must be w * h |
Methods inherited from class visad.java3d.DefaultRendererJ3D |
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addSwitch, clearScene, getLink, setLinks |
Methods inherited from class visad.java3d.RendererJ3D |
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clearBranch, doAction, flush, getBranch, makeShadowFunctionType, makeShadowRealTupleType, makeShadowRealType, makeShadowTextType, makeShadowTupleType, setBranchEarly, toggle |
Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public TextureFillRendererJ3D()
Method Detail |
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public void setScale(float s)
public float getScale()
public void setTexture(int w, int h, int[] t) throws VisADException
VisADException
public int getTextureWidth()
public int getTextureHeight()
public int[] getTexture()
public void setSmooth(boolean s)
public boolean getSmooth()
public static boolean isSetType(MathType type)
public static boolean isRendererUsable(MathType type, ScalarMap[] maps) throws VisADException
VisADException
public ShadowType makeShadowSetType(SetType type, DataDisplayLink link, ShadowType parent) throws VisADException, RemoteException
DataRenderer
makeShadowSetType
in class RendererJ3D
type
- FunctionType that returned ShadowType will shadowlink
- DataDisplayLink linking Data to be depictedparent
- parent in ShadowType tree structure
VisADException
- a VisAD error occurred
RemoteException
- an RMI error occurredpublic BranchGroup doTransform() throws VisADException, RemoteException
DefaultRendererJ3D
doTransform
in class DefaultRendererJ3D
VisADException
RemoteException
public Object clone()
clone
in class DefaultRendererJ3D
public static void main(String[] args) throws VisADException, RemoteException, IOException
VisADException
RemoteException
IOException
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