Adversarial Sequence
Prediction
Bill Hibbard
http://www.ssec.wisc.edu/~billh/
Sequence Prediction
Adversarial Sequence
Prediction
(The Woods Have Eyes)
C = computable binary
infinite sequences
f: N → N monotonically
increasing
Cf = subset of C whose nth symbol can be computed in time < f(n), for n large enough
Legg's
lemma 6.2: There is a predictor that can learn to predict all sequences in Cf.
Given
analogous sets of predictors Pf
and evaders Ef,
there exists a predictor that can learn to predict all of Ef, and an evader that
can learn to evade all of Pf.
So
the game between predictors and evaders is a computational resources arms race:
if either side can simulate all possible opponents, it always wins.
Lloyd
estimates that the universe contains < 1090 bits and performed
< 10120 operations.
f(n)
= 2n > 10120 for n
> 400, so Cf
includes all sequences that can be generated in our universe.
Similarly for Pf and Ef.
Software
experiments with table lookup algorithm, stores game sequences up to length
that fits in table. Uses modest computing resources.
Table
size measures computing resources,
increases (decreases) with win (loss).
Over
a broad range of parameters, one side gets and keeps all resources.
Unstable computational resources arms race.
AI
Ethics
Increasing
intelligence creates increasing economic and political inequality.
Not AI vs humanity, but an elite vs the mass.
Market won't need the mass for workers or soldiers.
Yudkowsky / Legg on provably friendly AI
Legg:
cannot prove what an AI will achieve physically.
Yudkowsky: only trying to prove intentions.
But
intentions must have physical implementation.